Just watch the damn video. It’s good.
The main character was modeled and animated by muh good buddy, Matthew Park. Everything else was pretty much all me.
Ultra is probably the thing I’m most proud of. Essentially, it’s a control scheme intended to facilitate full-spectrum 3rd person combat using a Wiimote and a Nunchuck. As it is now, I would say the prototype embodies a third of the functionality and concepts I have in mind. You can see what I have thus far, in the video above.
Interestingly enough, this project/obsession directly led to both the WiiBuddy plugin for Unity, as well as me trying to redesign the Nunchuck altogether.
If you’re actually interested in “playing” the prototype in the above video, you can download it right here.
I should warn you though, this prototype (as it is now) isn’t really meant to be driven by anyone other than myself. You’ll need a Wii Remote, a nunchuck, a sensor bar, and it’ll only work on a Mac. Here are some basic instructions.
1. Click on the Find button. Then press the sync button on your remote. If the lights on the remote stop flashing and the Find button is still there. Try again.
2. Once it’s connected, you’re in control. I explain most of the controls in the above video. A and B shoot. The D-pad arms/disarms the left and right hands. Hold Z to crouch. Release C to jump. While airborne, rotation can be increased by holding Z. Hold C to stabilize. The home button restarts the scene. etc etc etc.