The main character was modeled and animated by my then classmate, Matthew Park. All of the programming and design was done by me.
Ultra was my final senior project at George Mason University in 2012 and the result of my love for the Nintendo Wii. I very much wanted to make my own Wii game and was always persistently trying to imagine new ways one could use its controllers in a 3rd person action game.
I wasn’t able to include every single idea I had but throughout development I was able to encounter and overcome numerous challenges including connecting with Wii controls and implementing procedural animations. Looking back on it I can see an incredible amount of flaws in its design and execution, but I’m still proud of what I was able to create given what I had at the time.
Pingback: Exciting Times, These Are | Greg Tamargo
Pingback: Jump Jump Boom now Available | Greg Tamargo
Great job on this game. I recently bought the WiiBuddy and I was curious to know what does it take to show that red mark on the screen. I’m guessing that is that is the position of the wii. Any guidance would be much appreciated. Thanks
Hey, Andre! I’m sorry. I don’t know why I never saw this message. I made Ultra before I made WiiBuddy, but WiiBuddy’s GetIRPosition function should do the trick. If I remember correctly, it returns a Vector2 with values between -1 and 1 ( 0,0 being the center of the screen). Obviously, you’ll need a sensor bar (I used a battery powered one) for the remote’s IR camera to work. If you’re not sure how the IR Camera and sensor bar work, I suggest you research that on your own