Screen Shot 2012-10-27 at 11.59.36 PMWiiBuddy is a biproduct of my senior project at GMU, which made extensive use of Wii controllers. During development, I realized that it was more difficult than it needed to be to utilize Wii controls with Unity and that there was no product available on the Unity Asset Store to do just that.

So after I graduated, I got it in my head that I could make that plugin and sell it to help raise enough money to make some indie games. With this goal in mind, I spent the summer working with a former classmate to cram as much functionality as we could into this.

and you can purchase it right here!

Here’s a video of me showing off all the different controllers is could utilize.

We also managed to create a substantial API of some 66 functions, which you can see here.

I’ve always been a huge fan of Nintendo. The idea was that if we could make Wii controls more readily available to people that couldn’t afford a $10,000 devkit, then maybe people would be able to create much bolder and more creative stuff before making that investment and the WiiU would benefit from it.

Currently, sales are barely moving. We only have a Mac version available. The Windows version ran into some unforeseen technical issues that my business partner has been trying to sort out with the engineers at Unity. We’re just about ready to put a lite version up for free. Depending on how things are looking with the Windows version, I may wait until that’s up and running.

It would be nice if this made me some money at some point, but now, I’m trying to move on and find a job at a real game studio.


1 thought on “WiiBuddy

  1. Pingback: Jump Jump Boom now Available | Greg Tamargo

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