WiiBuddy is here!

After a few months of rounding up and implementing everything I could find about connecting to Wii┬« controllers via bluetooth, I’ve successfully created a neat little scripting asset, which is now available on the Unity Asset Store. It’s called WiiBuddy and it simply lets you connect controllers to your Unity projects and use their input however you want. I show off the wide range of devices its compatible with, in this video.

I’ll create a project page for this shortly, but if you’re a Unity developer and would like to play around with Wii controls without have to spend mad cash of a dev-kit, then this thing I’ve made is probably the easiest way for you to do that.

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