So I suppose at this point, I am officially a freelance game developer. My first client had me make this here prototype for an unannounced game of some sort.[vimeo https://vimeo.com/66361968]
On top of that, my new client has me developing a motorcycle racing game for mobile platforms in Unity. It’s exciting, but I’m still getting used to the dangers of working remotely. I don’t have anything to show of this game, although I imagine I will as it comes closer to fruition.
On top of all this, I’ve been making large strides towards getting my own explosive action puzzler to the App Store. I’ve been getting a bunch of my friends to playtest it now that I’ve made several tweaks to the user experience and they actually seem to enjoy it and want to keep playing (such was not always the case). What exciting times these are.[vimeo https://vimeo.com/66360749]