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	<title>Greg Tamargo</title>
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	<link>http://gregmakesgames.com</link>
	<description>game designer and all around handsome fellow</description>
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		<title>Greg Tamargo</title>
		<link>http://gregmakesgames.com</link>
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		<title>The Life Freelance</title>
		<link>http://gregmakesgames.com/2013/05/16/the-life-freelance/</link>
		<comments>http://gregmakesgames.com/2013/05/16/the-life-freelance/#comments</comments>
		<pubDate>Thu, 16 May 2013 23:38:26 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=409</guid>
		<description><![CDATA[So I suppose at this point, I am officially a freelance game developer. My first client had me make this here prototype for an unannounced game of some sort. On top of that, my new client has me developing a &#8230; <a href="http://gregmakesgames.com/2013/05/16/the-life-freelance/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=409&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<title>Early Attempts at Controller Design</title>
		<link>http://gregmakesgames.com/2012/12/03/early-attempts-at-controller-design/</link>
		<comments>http://gregmakesgames.com/2012/12/03/early-attempts-at-controller-design/#comments</comments>
		<pubDate>Mon, 03 Dec 2012 04:35:11 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=383</guid>
		<description><![CDATA[After completing my senior project, I decided that the Wii&#8217;s nunchuck design was not very well suited for a game that required you to quickly alternate between the C and Z button, as well as hold them both at the &#8230; <a href="http://gregmakesgames.com/2012/12/03/early-attempts-at-controller-design/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=383&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>WiiBuddy is here!</title>
		<link>http://gregmakesgames.com/2012/11/10/wiibuddy-is-here/</link>
		<comments>http://gregmakesgames.com/2012/11/10/wiibuddy-is-here/#comments</comments>
		<pubDate>Sat, 10 Nov 2012 23:53:59 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Asset Store]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity3d]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=359</guid>
		<description><![CDATA[After a few months of rounding up and implementing everything I could find about connecting to Wii® controllers via bluetooth, I&#8217;ve successfully created a neat little scripting asset, which is now available on the Unity Asset Store. It&#8217;s called WiiBuddy &#8230; <a href="http://gregmakesgames.com/2012/11/10/wiibuddy-is-here/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=359&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gregtamargo</media:title>
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		<title>New Project: Consumies</title>
		<link>http://gregmakesgames.com/2012/02/14/new-project-consumies/</link>
		<comments>http://gregmakesgames.com/2012/02/14/new-project-consumies/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 23:44:23 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=328</guid>
		<description><![CDATA[This is the game I recently made for the Global Gamejam 2012! I&#8217;m fairly proud of it, except for the fact that it has no sound&#8230;  Here&#8217;s the project page!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=328&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gregtamargo</media:title>
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		<title>Exciting Times, These Are</title>
		<link>http://gregmakesgames.com/2012/01/08/exciting-times-these-are/</link>
		<comments>http://gregmakesgames.com/2012/01/08/exciting-times-these-are/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 23:23:07 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=315</guid>
		<description><![CDATA[So first things first, a while ago I updated my iphone game Oblivio to make it much simpler and hopefully more fun for actual humans. This seems to be irrelevant however, seeing as how I only get about 3 downloads &#8230; <a href="http://gregmakesgames.com/2012/01/08/exciting-times-these-are/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=315&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gregtamargo</media:title>
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		<title>The Shape of Things to Come</title>
		<link>http://gregmakesgames.com/2012/01/05/the-shape-of-things-to-come/</link>
		<comments>http://gregmakesgames.com/2012/01/05/the-shape-of-things-to-come/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 19:17:40 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=302</guid>
		<description><![CDATA[Things have been rather hectic lately. I&#8217;ve barely been able to put any time into my next iPhone game, Shrapman. But fortunately, I&#8217;m on the brink of something new! I have successfully, connected Wii controls to Unity3D and will be &#8230; <a href="http://gregmakesgames.com/2012/01/05/the-shape-of-things-to-come/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=302&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gregtamargo</media:title>
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		<item>
		<title>The Philosophy of Game Travel pt. 5</title>
		<link>http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-5/</link>
		<comments>http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-5/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 04:32:41 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=285</guid>
		<description><![CDATA[The separation of Turning and Aiming In the beginning there was Wolfenstein 3D. No. That wasn’t really the beginning, but let’s start there anyways. You could move forwards or backwards. You could turn left or right. You could shoot. The &#8230; <a href="http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-5/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=285&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-5/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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		<title>The Philosophy of Game Travel pt. 4</title>
		<link>http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-4/</link>
		<comments>http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-4/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 04:29:53 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=282</guid>
		<description><![CDATA[The Natural Center             Before we can understand the true nature and proper use of motion controls, we must take our first step beyond the world of simple buttons. Enter the world of d-pads, joysticks, thumb-sticks, and sliding pads. I &#8230; <a href="http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-4/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=282&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gregtamargo</media:title>
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			<media:title type="html">natural center</media:title>
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		<title>The Philosophy of Game Travel pt. 3</title>
		<link>http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-3/</link>
		<comments>http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-3/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 04:18:50 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=279</guid>
		<description><![CDATA[Empathy toward the 3rd person The modern day parable goes that scientists we studying a monkey’s brain while he was cracking open a nut. By coincidence, the monkey saw another scientist try to crack open a nut of his own. &#8230; <a href="http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-3/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=279&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">gregtamargo</media:title>
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			<media:title type="html">monkeysee</media:title>
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		<item>
		<title>The Philosophy of Game Travel pt.2</title>
		<link>http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-2/</link>
		<comments>http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-2/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 04:00:34 +0000</pubDate>
		<dc:creator>gregtamargo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gregmakesgames.com/?p=277</guid>
		<description><![CDATA[Contextualizing Controls Perhaps this is a discussion that is so obvious that it goes without saying. Perhaps it’s not. The common explanation for video game controls is that “Push A to jump.” When most people say this or hear this &#8230; <a href="http://gregmakesgames.com/2011/10/23/the-philosophy-of-game-travel-pt-2/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gregmakesgames.com&#038;blog=23453642&#038;post=277&#038;subd=gregtamargo&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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